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In Loving Memory of Them

Personal Project

Roles

Everything

Year

2025

Engine

Unreal Engine 5

Platform

PC

An atmospheric first-person experience about the five stages of grief. You follow the echo of someone you once cared deeply about as you navigate mazes, symbolic puzzles, and moments of emotional distortion.

This project was developed to push my technical ability within Unreal Engine beyond foundational interaction systems and into more complex, reactive gameplay design. The project allowed me to experiment with layered mechanics, dynamic environments, advanced Blueprint state management, and performance optimisation across larger levels. Through solving increasingly complex technical challenges, I significantly strengthened my system architecture, debugging workflow, and ability to design mechanics that support emotional storytelling. This project marked a major step forward in both my technical confidence and my approach to scalable Blueprint development.

The Blueprints were built with a strong focus on modular interaction design, environmental reactivity, and controlled state management. Mechanics were structured using enums for item validation, dual line-trace systems for accurate object placement, material parameter manipulation for dynamic visual changes, and timeline-driven interpolation for smooth environmental transitions.

Key technical challenges included maintaining UI stability during complex interactions, coordinating multi-step progression systems without dependency conflicts, and ensuring performance stability across large environments. These were resolved through improved graph organisation, event-driven logic separation, scalar parameter control within material instances, and careful execution flow management. The result was a scalable and maintainable Blueprint framework capable of supporting complex, layered gameplay systems.

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