George Stubbs
Technical Game Designer
Hi, I’m George Stubbs, a Technical Game Designer with a strong focus on Unreal Engine. I enjoy building gameplay systems and prototypes, and I’m most comfortable working hands-on in-engine to test, iterate, and refine ideas.
Through university and personal projects, I’ve developed first-person gameplay mechanics, interaction systems, and progression features using Blueprints. I’m particularly interested in how small design decisions affect player experience, pacing, and feel.
This portfolio is a selection of projects that reflect my interest in technical gameplay design and system-driven development.
Design Disciplines
I’ve explored many areas of game design throughout my degree, from visual development to technical implementation. This section breaks down my work into categories. Each folder shows a different part of what I can do and displays my journey throughout my time at university and beyond.
.png)
.png)
.png)
.png)


.png)


.png)