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George Stubbs

Technical Game Designer

Hi, I’m George Stubbs, a Technical Game Designer with a strong focus on Unreal Engine. I enjoy building gameplay systems and prototypes, and I’m most comfortable working hands-on in-engine to test, iterate, and refine ideas.

Through university and personal projects, I’ve developed first-person gameplay mechanics, interaction systems, and progression features using Blueprints. I’m particularly interested in how small design decisions affect player experience, pacing, and feel.

This portfolio is a selection of projects that reflect my interest in technical gameplay design and system-driven development.

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Design Disciplines

I’ve explored many areas of game design throughout my degree, from visual development to technical implementation. This section breaks down my work into categories. Each folder shows a different part of what I can do and displays my journey throughout my time at university and beyond.

Click on each discipline to see more
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